🌸 Tasha & Friends 🌸

Done With #16: Doom: The Dark Ages

Tasha Strong
Tasha Strong

This is going to be quite a different vibe from the usual, and I’d like to apologise for that beforehand.

If I can be blunt, I really don’t have a lot to say when it comes to DOOM: The Dark Ages aside from it being more DOOM, I suppose.

If you’re wondering if that’s a good or a bad thing, then let me dissect my overall thoughts for you. With the 16 hours that I spent with DOOM: The Dark Ages, I had a great time blowing the monsters up, ripping their hearts out and banging my head to metalcore music on my Spotify.

Doomguy is still as cool as ever, however

However, now that it’s been a few days and I’m trying to put my thoughts into words, it’s been incredibly hard to say anything that’s very positive about this game I suppose? It could be that a lot of gaming news has been wearing me down lately and I have been spoiled by games that are considered generational as of late, so there’s quite a bit of bias writing this down.

Me wondering what the heck am I doing here at the end of the game

What actually worked for me

Ever since the 2016 reboot, The Dark Ages is easily the slowest DOOM game when it comes down to the game’s speed. Ironically, it’s more inline with the original DOOM from 35 years ago, and it is actually not a bad thing at all. In fact, it allows id Software to also add an option to customise the game speed to your liking with its robust difficulty and accessibility options. Those are some of the biggest strengths of this title, as you can customise your gameplay’s experience to your heart’s content. I played around with this setting, replaying a couple of levels while adjusting game speed, enemy damage and player damage and it’s quite a blast to play through the varied settings.

The gore, the violence, something we expect off of Doom!

The elephant in the room of this title is definitely Doomguy’s shield, which is honestly one of the best additions to his arsenal. Not only is this a defensive tool, but the game actually encourages you to be aggressive with it. It’s one of the best weapons in the game and an incredible mobility tool that really helps you get around faster for more action. Also, you get to feel like Captain America, throwing it around whilst slicing the enemies in half.

BONK!

If you’ve played DOOM: Eternal and hate its hellish pacing (just like the game’s setting), then you’d be pleased to know that The Dark Ages’s pacing is actually quite great. There are new weapons to use every chapter, and the steady supplies of weapon upgrades really change up the gameplay loop for the duration of the experience. Its semi-open zone structure also helps for more moment to moment combats and more opportunity to shred the hellish monsters, testing out your ever growing loadout.

So many epic moments like these that really make you feel like a badass, however...

And that's kinda it...

The thing is, while the gameplay is great and you are rewarded with more things to shoot with, there’s so little in regards to what to shoot so to speak.

This game relies on you knowing the lore of 2016 reboot and Eternal. There are multiple moments where the game pauses itself like MCU films as of late, nudging you and going “hey hey we did this isn’t it cool wink wink”. Heck, that’s probably the entire game’s campaign to be honest. On top of that, it really did feel like the game had nothing to say. It’s clear that id Software was going for the whole “breaking free from control” story, but it was so surface level.

She might be looking for Heart of Argent, but I can't find any heart in this story

Gaming as a media has evolved so much the past several years. The medium is not considered one of the most creative art forms with the perks of being able to convey messages through multiple components, be it the gameplay itself, the audio, or the narrative. I’m not trying to say id Software did a horrible job, or saying this is not “real art” and a lot of people play DOOM just to have mindless fun I suppose, but it’s also a bit tiring to excuse it as “well, it’s DOOM!”.

And it's not like I rushed it, I have +90% completion rates on every maps

The Dark Ages had a great premise and had potential to tell a powerful story. It’s a game with a really big budget and a big price tag (it’s 70 bucks), with less content (no multiplayer) to “focus on the campaign”. However, that’s not what the game delivered.

You could say that I’m expecting gourmet food at McDonald’s. However, just because I’m buying McDonald’s doesn’t mean it’s not expensive. These days, this is rather overpriced actually. On top of that, it doesn’t mean I should excuse McDonald’s for serving me slob. I should be able to expect better meat, buns that actually classify as breads, and hot fries that are not soggy, dang it!

Really does feel bad to be negative about such a fun gameplay loop

It really does feel like a game that comes and goes; an experience that seriously left my mind after I’m done, which is quite a shame. Even the music wasn’t that great ever since the beef with Mick Gordon started, thankfully I had Knocked Loose and Loathe entertaining me while playing. The half baked story really doesn’t help. However, it doesn’t take away from the pure adrenaline rush that I had with the game either. The moment to moment gameplay is still an aspect that’s very commendable.

Despite these sections getting stale after a while, it was still pretty badass!

It doesn’t hurt to give this game a go on GamePass. I suppose you could say that I’ve been spoiled by amazing experience for the past 8 months ever since The Veilguards and Metaphor dropped. We’re seeing generational games coming out every other week as of late, but, to me, DOOM: The Dark Ages sadly isn’t one.

He could've been something more, id Software :(

6/10


More Reviews!~

Done With #19: Duck Detective: The Ghost of Glamping

"Five little ducks went swimming one day over the hill and far away. Mother duck said, “There's a new case for Duck Detective to DE-DUCK” !"

Tasha Strong
Tasha Strong

Done WIth #18: Post Trauma

"5 years in the making, only to end up disappointing me sadly..."

Tasha Strong
Tasha Strong

Done With #17: Lost Records: Bloom & Rage

"Don't Nod is back with another tear-jerking, interactive adventure that will take you back to the 90's. It will also bring tears to your eyes. Play it.... NOW!"

Tasha Strong
Tasha Strong

Done With #15: Split Fiction

"Hazelight is back, this time with even more to prove after Josef flipped out more people so it's time to uh.... strap in and make yet another GOATed co-op game ever created!?"

Tasha Strong
Tasha Strong

Done With #14: Clair Obscur: Expedition 33

"Despite being held back by some of its combat shortcomings, Expedition 33 is definitely one of the most impressive and ambitious project to come out in a while. Sandfall is literally a Suicide Squad"

Tasha Strong
Tasha Strong

Done With #13: South of Midnight

"A simple yet beautifully executed tale of gothic Southern folklore. A must play for people who are craving for a short adventure platformer title."

Tasha Strong
Tasha Strong

Done With #12: Monster Hunter Wilds

"The legendary monster hunting game with back! Reviewed through the lens of a casual veteran but to be honest this feels like a rant. Let's get to it!~"

Tasha Strong
Tasha Strong

Done With #11: Cabernet

"A young vampire in 1800s Eastern European doing her best to survive a cruel world. Will she lose her humanity, or will I lose my patient going through l"

Tasha Strong
Tasha Strong

Done With #10: WARRIORS: Abyss

"Return (again?) of the 1v1000 game. But this time, it's roguelike!? Will it be up to snuff tho?"

Tasha Strong
Tasha Strong

Done With #9: Avowed

"There's not a lot of RPG game that makes me pause for 10 minutes before clicking on the choice, and then have that choice bite me in the ass almost 50 hours later. Obsidian did it again, and this is their peak form."

Tasha Strong
Tasha Strong